On Tuesday NetherRealm Studios released their first batch of DLC for their newest fighting game, Injustice: Gods Among Us. The content included the first of four new fighters planned, and two new skin packs. Fans who had already purchased the game's "Season Pass" were less than pleased when they found out that they would have to pay an additional cost to download the skin packs, having previously been under the impression that all of the game's DLC was included in the season pass.
Those who were outraged wasted no time letting the Injustice team know about it, and profanity laced cries of, "False advertising!" were all over the game's Facebook updates for the rest of the day. Conventionally, a season pass is the cheapest way to get all of a game's future downloadable content for a discounted price. It's been utilized by virtually every franchise since it's inception. Battlefield, Call of Duty, Assassin's Creed, Gears of War and Bioshock are some of the more well known games to include this feature; and all use a pretty unilateral definition to set the parameter's of what the season pass will include.
Injustice: Gods Among Us gave players the option of downloading the season pass, but never stated that they would be getting all of the game's content. What the information says when reading the description is that, if you choose to buy the season pass instead of each additional character, you will be getting four characters for the price of three. The point of confusion might be that included in the purchase of the season pass is a set of "Flashpoint" skins, leading players to believe that further skin packs would be included as they are released simultaneously with new characters, but at no point does it say that the season pass will include new skins. In fact, it doesn't mention including anything but new characters. Therein lies the problem.